Franky Aguilar

Product Development and Design

 

The Art Insitute of California - San Francisco

Los Angeles, California (B.S)

 

Self taught Developer/Entrepreneur with a background in Production Art and Interaction Design. Studied Web Development at the Art Institute of CA-San Francisco. Started producing and developing mobile applications in 2011, incorporating under the alias 99centbrains Inc. Personal and agency projects include those for clients such as Steve Aoki, Major Lazer, Snoop Dogg, Fox Digital Ent. Group, Grumpy Cat, and many others. 

 

Experience

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Director of Internal Products

Neon Roots LLC. 
Apr 2016 - Aug 2017 • 1 yr 5 mos
Los Angeles, CA

 

Product lead for various internal and agency projects, providing initial pitch designs, art direction, and UI/UX feedback. Each project is approached with agile process with daily checkins and weekly review and planning.

-  Die Antwoord, Zef Moji iOS - 2017
Initial client pitch, designed prototype, and developed initial mobile app scope for South African rap group Die Antwoord.

-  Pocket Buddy, iOS and Android - 2016 - www.playpocketbuddy.com
Product Lead for Pocket Buddy mobile game. Was winner of 2016 Vega Digital Award, Best Art/Design in Game.

* OTHER NOTABLE PROJECTS

-  Tony Robbins, Quotr App - 2016
Initial Design and Concept Lead to Handoff

-  Cash Money Records, Photo Booth iOS - 2017
Initial Design and Concept Lead to Handoff

-  Swipe Warrior, iOS and Android - 2017
Project Manager, Lead Creative Direction, Lead Game Mechanics

-  Bumpy Riders, iOS and Android - 2016
Project Manager, Lead Creative Direction, Lead Game Mechanics 

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Founder 

99centbrains Inc. 
Apr 2016 - Aug 2017 • 1 yr 5 mos
Los Angeles, CA

 

Design and Development of some of the most creative UGC mobile applications. Overseen and managed independent contractors for Design, Illustration, Development, and many other industry professions. To date, 99centbrains has achieved over 15M downloads on the Apple Appstore world wide.

Acquired by Neonroots LLC 2016

-  Catwang , iOS
iOS Development (Swift), Production Art, UX/UI. Catwang has generated 45M Downloads World Wide.

-  Snoop Dogg's Snoopify, iOS
iOS Development (Objective-C),, Production Art, UX/UI.
“The Greatest Mobile Photobombing app of all time.” - Tech Crunch

-  Steve Aoki's Aokify, iOS
iOS Development (Objective-C), Production Art, UX/UI.

* OTHER NOTABLE PROJECTS/CLIENTS

-  Major Lazer’s Lazergram - iOS 2013

-  David Choe’s Choebot - iOS 2013

-  Family Guy Photobomb, Fox Digital Entertainment iOS 2013

-  Fool’s Gold Records - Def Jam Music

 

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Founder / Creative Director 

Yoshirt Inc. 
Jan 2014 - Jan 2016 • 2 yrs 1 mo
Los Angeles, CA

 

Yoshirt is an iOS and Android application that lets you take photos from your iOS Device and purchase them on Full Sublimated Garments. Lead initial development and design under ownership of 99centbrains Inc. In 2014, Yoshirt was incorporated receiving 2.5M seed funding. Yoshirt was acquired in 2017.

-  Initial iOS Development and Design
-  Prototype for customer and order capture, paypal payments, and fulfillment
-   Lead Technical design for digital to garment apparel patterns
-   Creative lead for advertising / branding look and feel. 

Zynga

Lead UI Designer

Zynga Inc. 
Apr 2011 - Aug 2012 • 1 yr 5 mos
San Francisco, CA

 

Dream Zoo by Zynga
I made a huge contribution to the original concept of the game, managed and implemented UI, and defined the branding and marketing content. I worked closely with Designers and Producers to deliver assets at the most high level of optimization and speed.

-  Storyboard and Concept of Game Features
-  Animation Prototypes for Production Pipeline
-  Original Character Design with Art Direction
-  Design of Promotional and Marketing Material

After leaving the Dream Zoo Team
-  Worked closely with game designers to provide concept decks for game funding
-  Created branding guides and Art Direction scopes for new titles
-  Worked closely with the VP of product in preparing branding scopes

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Art Lead

Ohai Inc. 
Aug 2009 - Nov 2010 • 1 yr 4 mos
San Francisco, CA

 

Technical and visual art lead for flash based MMO web games. Lead a team of production artists to maintain tight visual esthetics, character design, and asset implementation. Also lead UI design and tool structure with Development Leads for gaming.